The Koga

An example of Bestia Chelona Koga, or Koga in common.

The Koga are related to the forest dwelling Holzkröte of the Grunvale and the Sangon of Ilshana. These hard shelled amphibious bestials inhabit the exotic lands to the west, from the muddy rivers that nourish the Haanjagala and its mangroves, to the crisp clean streams and rivers of the Shénmì Isles. 

Koga to the layman would appear to live in isolation, however they actually live in large herds spread out over an exceptionally large area. They dig hollows out beneath trees and under river banks and line them with treasures and the carefully preserved skulls of their prey. The Koga’s predatory habits shift seasonally. In winter they hunt alone, grabbing whatever food they can, from passing wildlife, pets from nearby villages, or lost travellers. In the spring they gather together and ravage isolated communities, taking anything and everything they can. They are particularly fond of shiny objects, particularly gems, silver, and gold. They will often roughly hammer bits of precious metals and gems into items they have scavenged to wage war with. Nobody is entirely sure why, it may be a display of power and their prowess as a raider, or maybe they just enjoy them for aesthetic reasons. 

Koga vary in colour between the Haanjagala and the Shénmì Isles. The Koga of the Haanjagala and it’s mangroves have flesh in shades of green and brown, with deep brown and black shells. While the Koga of the Shénmì Isles have a more etheric quality, many being albinos from their flesh to their shells. Some have shells with pearlescent qualities, while some have shells bearing patterns that look like they are made of pure silver. Beyond the albino Koga some have other pale hues, light yellows, purples and pinks.  

Koga are challenging opponents, being far swifter and agile that one would expect. Couple this with their natural defense and they pose quite a threat to an unprepared combatant. The best chance of taking one down in combat is to cripple their legs and dispatch them while they are on the ground. Otherwise I would suggest a sturdy crossbow or handgun, as their shells are easily pierced by the force of the projectiles. Keeping them at range is always preferable to a close encounter…….  

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Feuergeist

An example of Bestia Feuergis, the Feuergeist in common.

The Feuergeist reside across Yss, lurking in damp cave systems and secret hollows in swamps and marshlands, and many found in the sewers and waterways of Yss’s larger towns and cities. These vicious man eaters are true horrors, stalking abroad at night to snatch away victims to consume, children and young women being their preferred choice. These creatures are perfectly adapted for nocturnal hunting, they appear to have perfect night vision, and their dark oily skin acting as near perfect camouflage in the shadows of their preferred hunting grounds.

While vicious when hunting, they are far more terrifying when defending their homes, becoming frenzied and inured to pain. They will lurk in the darkest shadows of their homes, stalking the interloper before striking with claw and blade to tear out the victims throat or dismember them alive. The entrances to their homes are often littered with the remains of unwanted guests, from wandering adventurers to wild beasts. 

Fully capable of killing with just their claws, Feuergeist are always found carrying a blade made from bone with crude symbols carved into the handles, over which they wrap dried intestine tightly. It is theorised that these daggers have not only a practical use, but a religious one to the Feuergeist. Possibly that the act of the kill and the consumption of the flesh is viewed as an offering to their fel deity (Or deities) and an act oneness with them?

Beyond their daggers they will fashion larger weapons from other skeletal remains. A common one being an assemblage of bone that they strap to their forearm as you would a shield, but with a variety of teeth and horns protruding from it so it can be used offensively. It is quite effective at close quarters, particularly in the narrow confines of their homes. They will often reuse helmets and other light pieces of armour if they feel their prey may pose a heightened threat to them and their kin.

Feuergeist are often hunted despite their fierceness, as many that dabble in magic and shamanic rituals, both noble and fel, wish to procure certain glands and the pelts for various rituals. One of the most common is a concoction made from a gland in the base of the creatures skull. This gland is believed to be the source of the Feuergeists heightened abilities when defending its home. When consumed a warrior gains the same ability for a while, becoming frenzied in combat, gaining increased strength and ignoring pain that would disable a normal man. Though this isn’t without risk, many die from their injuries, while others simply keel over and die post battle due to being overwhelmed by the concoction. But those that survive their first use seem to gain a measure of resistance to the negative effects of the concoction, becoming more focussed and aware, and a tempering of their fury when used again.

While I believe that, as with all bestials, that the Feuergeist should be dealt with in an unwavering fashion, I believe that those hunting them to procure ritual items are needlessly provoking these creatures as attacks increase four fold after successful hunts. Their greed and lust for martial recognition comes with a high cost to the innocent.         

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Kheranox

An example of Bestia Kheranoxis, or the Kheranox.

The Kheranox are native to the savannahs and jungles of Ihlshana, though other subspecies have been noted in the frigid Isval to the far north, and the Taldegun Range in the west. 

A highly aggressive and territorial species, the Kheranox are a destructive blight on the people of Ihlshana. The nomadic peoples and the coastal cities have all felt the single minded brutality of the Kheranox. Of all the bestial forms that wander Ihlshana, they are the most feared. Their rage coupled with their thick hides make them formidable opponents, even for seasoned warriors. They show little regard for other creatures, viewing themselves as the undisputed inheritors of Ihlshana and it’s lands. The humans are interlopers to be eradicated. 

Along with the free people of Ihlshana, the Kheranox are often in conflict with other bestials and human followers of the fel gods. The beast are to be dominated, the human followers mere pretenders calling upon the primordial gods power to make up for their inherent weakness. 

The Kheranox like so many other bestials clad and armour themselves with scavenged materials and weapons. They particularly favour the tall shields and heavy wooden clubs used by the human inhabitants of Ihlshana, both free and fel.  

The only being they respect that isn’t of their kind or one of the primordial gods, is the legendary Ekuqaleni, or the First, The Alpha, The Beast of Beasts. To meet and serve under this legendary figure is an aspiration for all Kheranox. Many a young Kheranox has taken the quest to seek this creature, exiling themselves to wander Yss and find it, or die trying.

Though rare, it is quite possible for one of these creatures to be found wandering the paths of the ‘vale, or the mountainous reaches that surround it. It is best to avoid them, interfere with their wanderings at your own peril.

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”