The Morsa

An example of Bestia Morsavum, the Morsa in common.

The Morsa are widely spread across Yss, lurking wherever there are high vantage points that they can use to ambush their prey. Individually Morsa are easily intimidated and driven off, but bold when in numbers. A pack of Morsa will spend days or weeks surveilling their prey and the surrounding area, plotting and planning their strike with precision, and accessing their targets strength. During that time they will engage in terror tactics to put their prey on edge, most commonly using their throat sacks to create a terrifying cacophony during the night to prevent their quarry from sleeping and keeping them on edge. These displays are also used to convey information to and from the individual members of the pack, as each Morsa have their own tone. 

Once everything is in place the pack moves in one decisive strike. Each member gliding from their positions down onto their prey in the night, slashing with crude blades and their razor sharp black claws in a vicious frenzied attack. Should the ambush go well the pack will pick clean the corpses and pillage anything they desire and then return to their nests up in the heights. Should it start going wrong the pack will scatter and flee on foot at speed. 

Morsa are not particularly graceful, their bodies are heavy and their winged arms are not designed for true flight, hence them gliding down to their prey and fleeing on foot. In combat they are rather clumsy and brutish. They tend to lash out with blades and claws at anything that is in range, simply hoping that the fury of their attacks will breach an opponent’s defences. If the Morsa terror tactics have worked, their prey is often tired, irrational and confused; which often leads to this frenzied attack leaving them a bloody mess ripe for the picking.    

My only advice to travellers venturing through the darkest woods and perilous mountain passes of Yss is to move quickly and keep an eye on what’s above you, and to seek safety if you hear that terrible noise in the dark. 

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Buru

An example of Bestia Babirusa, the Babirou or Buru amongst the people of Ilshana.

The Buru is a particularly resilient bestial form, capable of receiving grievous injuries and infections and carrying on regardless. Their hides are tough and their muscles dense, they are a stocky but quick creature, though with a short sprint over a protracted pursuit. 

They reside in the wadi’s and river deltas of Ilshana, along with sub groups living in the jungles and savannahs, often in close proximity to tribes of Kheranox. Naturally this leads to conflict as the Kheranox believe themselves to be the rightful inheritors of Ilshana, and the Buru simply so stubborn that they will challenge any that think they have authority over them or their land, which is often whichever area they have deemed theirs.

Buru have a particular appreciation for the flesh of humans, taking great delight in impromptu feasts made from isolated travellers and villages. Their level of joy at eating humans exceeds the usual depravity seen amongst other bestials, specifically seeking them out to gorge on them. While contented to eat meat from other sources, they will always pick sweet human flesh over other sources. 

Buru prefer to use hammers, clubs and maces against their prey, as they tenderise meat and crack the bones in one fell swing. Armour is often simple, scraps of leather, scavenged shields, and on the rare occasion metal armour. It’s considered quite a statement to wear and scraps of metal armour, as it means you had to put in some form of effort to get to your meal out of it’s hard shell, or you killed the fellow tribesman that did, which naturally means you were superior to them.  

The Buru share many physiological and societal traits with the Ebermann in the eastern regions around the Grunvale, and the Engalt of the frigid north, which leads me to believe they all originated from one source stock far back in the first ages of Yss. 

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Felgreif

An example of Bestia Felgreif, Felgreif or Fel-Griff in common. .

A newly discovered form of bestial, little is known about their behavior or social interactions. The pieces of information I have gleaned from the few sources that have encountered the Felgreif indicate that they are native to the highest reaches of the Ehrsuug Mountains, travelling down into the passes and ravines to prey on travellers, and the herbivorous creatures that thrive on the lower slopes of the mountains. 

It is to be noted that the earliest account of these creatures comes from little over two centuries ago, scrawled in a merchants journal with a rough sketch detailing their likeness. Prior to that there are no record of these creatures, though other avian forms have existed across Yss since time immemorial.  I find it of worry that the last recorded sighting of the God Kings own sworn warriors were seen heading towards the Ehrsuug range with great intent, barely a decade prior to the merchant making his notation. 

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Cervidian

An example of Bestia Cervidae, Cervidian in common, and Ceir-du in aelvish.

A relatively common bestial form across Yss with a number of subspecies adapted to the local environments, the Cervidian pose a regular threat to provincial towns and villages that lie close to wild hinterlands and forests. 

Their herds often range over vast areas, living a highly nomadic life. They have a particular affinity for highland regions and ancient forests, hunting through fog shrouded passes and dense undergrowth. 

Their herds are often filled with young headstrong warriors seeking to make a name for themselves with acts of bloodshed and displays of prowess. As such, ruts between herd members are common prior to battle, with members blooding each other in ritual combat to show their ferocity and so they may take a prime role in the hunt at the behest of their leader. Quite often a member of the herd will challenge the Alpha, entering a rut which can only end in the death of one of the participants. The locking of antlers can last days, with each fighter pushing themselves to extremes of exhaustion, pain and injury to emerge victorious. It is not unusual for one or both participants to die locked in place. Thankfully due to these bloody ruts many a raiding herd has lost interest in their prey, or other members step up to challenge the victor which leads to the herd descending into anarchy and turning on each other.

The Grunvale and the surrounding areas have a sizable number of Cervidian herds, with a number of notable herds ranging through the forest and highlands that divide Esel and the Mere March. The Elves that reside there take exceptional measures to eradicate them, leading tireless hunts to root them out. 

For the citizens of Esel it a cruel irony that something that bears the visage of the crowns symbol should be the source of such fear. Thankfully the brave knights of Esel and their retainers have slain many of their kind over the years in defence of their loyal subjects. 

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”

The Kheranox

An example of Bestia Kheranoxis, or the Kheranox.

The Kheranox are native to the savannahs and jungles of Ihlshana, though other subspecies have been noted in the frigid Isval to the far north, and the Taldegun Range in the west. 

A highly aggressive and territorial species, the Kheranox are a destructive blight on the people of Ihlshana. The nomadic peoples and the coastal cities have all felt the single minded brutality of the Kheranox. Of all the bestial forms that wander Ihlshana, they are the most feared. Their rage coupled with their thick hides make them formidable opponents, even for seasoned warriors. They show little regard for other creatures, viewing themselves as the undisputed inheritors of Ihlshana and it’s lands. The humans are interlopers to be eradicated. 

Along with the free people of Ihlshana, the Kheranox are often in conflict with other bestials and human followers of the fel gods. The beast are to be dominated, the human followers mere pretenders calling upon the primordial gods power to make up for their inherent weakness. 

The Kheranox like so many other bestials clad and armour themselves with scavenged materials and weapons. They particularly favour the tall shields and heavy wooden clubs used by the human inhabitants of Ihlshana, both free and fel.  

The only being they respect that isn’t of their kind or one of the primordial gods, is the legendary Ekuqaleni, or the First, The Alpha, The Beast of Beasts. To meet and serve under this legendary figure is an aspiration for all Kheranox. Many a young Kheranox has taken the quest to seek this creature, exiling themselves to wander Yss and find it, or die trying.

Though rare, it is quite possible for one of these creatures to be found wandering the paths of the ‘vale, or the mountainous reaches that surround it. It is best to avoid them, interfere with their wanderings at your own peril.

~ Filib Stjerne, Scholar of Theriology at the Learning Halls of Esel-Din. Author of “The Superior Hunter’s guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”