Progress on Nazgob’s staff. This is the second attempt as the first lot of skulls didn’t look right, so they got cut off and the area filed back for attempt number two. Much happier with it so far
So I’m pretty set on Megaboss Urzod being mounted on a Maw Krusha or some similar beast. I also want a Megaboss on foot, but both the mounted and foot one have too similar a silhouette and wouldn’t really show the foot one as being lower ranking than Urzod. So I’ve set to making one that’s less armoured and closer to the grunts look, while clearly being their superior. So I dug around, found some bits, procured some others, and I roughly cobbled them together. And this is the result so far. He’ll need a fair bit of work, but I think he’s heading in the right direction.
Work on the main torso and head are coming along nicely, and I should be test fitting his arms soon prior to sculpting his staff. This is the most sculpting work i’ve done so far, and I’m really enjoying it. If it goes well I may look at doing a full sculpt of my own at some point soon.
Currently on the workbench is the early stages of my homage to Brian Nelson’s classic Orc Shaman, Nazgob. I’m oddly nervous about working on this guy. Nazgob is one of my favourite classic orc models, so the self imposed pressure to get him to look right without being a direct copy is quite palpable.
I’ve filled out the hollows in preparation for detailing his robes, belt and gubbins around his waist. I’ve grabbed as many reference pics as I can from various sources so as to make him as authentic as possible, while also putting my spin on him. Fingers crossed folk!
The Orruks of the Iron Moonz Clan are well known across Yss, their exploits are legendary. A nomadic clan originating from the Orrgedon Crater, the Iron Moonz have fought an unbroken chain of wars for just over six decades. Some of these conflicts have been driven by the inherent Orruk need to destroy, but just as many have been for pay. The Iron Moonz have a strong mercenary bent, willing to take payment in many forms, from whomever is willing to stump up their fee. Hiring the Iron Moonz isn’t without risk though. The fractious nature of Orruks coupled with the capricious and eccentric personalities noted amongst the Iron Moonz clan has led to many employers falling to a grisly fate at the hands of their erstwhile “allies”, either accidentally or with vicious premeditation. Yet many still take the gamble to secure the Iron Moonz muscle, often at times simply to deny the opposition their strength, or to assuage the clan and hopefully prevent them from turning their attentions to their lands.
The clan travels as a vast caravan mounted upon all manner of contraption and beast. Most travel upon squiggoths, living on howdahs made of iron and steel alongside their compatriots, while some choose life in the saddle riding a Grunta. The clan leader, Urzod, resides in a towering pile of metal atop a titanic Squiggoth. So large is this beast and it’s howdah, that it comfortably holds Urzod, his lieutenants, an army of grots, and his Maw-Krusha mount, all in something akin to Orruk luxury. It is a truly terrible sight to behold, a moving castle, jutting metal bourne by tusks and teeth. There are a number amongst the Clan that use more unusual mounts and contraptions as homes, Rukgob and his “Raiderz” ply their trade from a captured Arkanaught Ironclad, while Oddboy Krug and his Bolt Chukka Boyz operate from a multi legged mechanical tower littered with loopholes.
The clan is unusual compared to other Ironjawz clans, as they keep large numbers of grots and snotlings around to perform menial tasks, tend to the clans squigs, act as fodder, or as part of the entertainment between brawls (A squig fight isn’t “proppa” without at least one terrified grot hurled into the ring!). For the most part, the grots and snotlings live with their respective owners, but many live in their own caravan of cobbled together carts, sledges, and land skiffs. The grots and snots, when not herded into fighting, are usually found looting everything they can. It tends not to matter if it’s battlefield loot, the local villages prize pig, or the spare set of fancy pantaloons that their employer left in his camp tent, everything is fair game to them. Their hierarchy is fairly simple, dependent on the Orruk you are “favoured” (i.e, least brutalised) by, the higher your standing amongst your fellow grots and snots. As such, Urzod’s favoured grot, Skabbi Legshanker, is leader of the clans grots and snots. A position he unexpectedly came to hold after he was randomly selected from a brawling pile of grots by Urzod to care for his favourite pet squig, Gitbiter.
The clan has been involved in numerous conflicts across Yss, starting a great many of them. The rampage through the elven Kingdom of Amhara with Arch-Loon Grimflint of Skizzlepeak. Their wrecking raids into Esel at the behest of neighbouring rivals so as to weaken their forces prior to invasion. Subduing the Hrahk tribes and becoming the saviours of the Rand Confederacy, then becoming enemies of Rand for assisting the remaining Hrahk and the slavers of Kulsehir in raiding the coastal region north of Middentoll. The Scouring of Aqu’Selaq, a city in the Al’Arkan Peninsula long abandoned due to an infestation of monstrous ghouls, the clan drove the beasts out into the desert allowing the city to be reclaimed by their employers.
The clans tales are many, as are its characters. As such I will endeavor to catalogue them as thoroughly as humanly possible within these pages, and in as much detail as possible.
~ Excerpt from Wilhelm Kruper’s “A Study in Green”, compiled (with permission) into “The Lore of Yss: The Encyclopedic Study of Yssian Culture and Lore” by Jhez Al’Waide, Explorer and Scholar at the University of Fyrdhathen, Professor of Psariology, Amphiviology, and Yssian History.
~ Written by Mark Talmer.